Archive for category Gaming
GTA V
Posted by FuzzyGamer in Gaming on 2011/11/02
You know all that talk about happiness? It’s bullshit. Apparently, happiness is the new GTA game.
Click on the image to see the AMAZING trailer for the game.
Some highlights from the trailer and speculation on my part:
- The game appears to be set in Vinewood, a city featured in GTA: San Andreas
- There are mountains again (GTA:IV was great, but everything was city, city, city, there was no countryside to explore. Unlike Red Dead Redemption, of course, which was all countryside.)
- Vastly improved graphics
- Something that looks like a revamped and powerful new physics engine
- Convertibles!
- Dogs?
- A zeppelin! It appears in the sky a number of times throughout the trailer, and I’d be supremely disappointed if at least one mission isn’t set inside it
- Jet skis
- Countryside, complete with mountain ranges, wind turbines and what looks like low cloud cover
- Outside gym (does this mean more San Andreas-esque exercising and body building?)
- Crop duster! (Can’t wait to fly that thing through a metropolis)
- Automatic guns with suppressors? Hello stealth missions!
- A place that looks more populated, with people hanging around on corners and along streets (more to mow over with a tank!)
- A military plane WITH ROCKETS flying over downtown! About time that we got planes back. GTA:IV lost those, probably for fear of blowback against 9/11 reminders, or something. And that really sucked.
So, yeah, I’m going to suffer emotional pain until the game comes out. Hooray for the next year or so of waiting.
Very good Labor Day weekend
[Need to get this down before I forget it all, so excuse me if it's in a bit of a shambles.]
Saturday
- Got excellent dim-sum with Steve and Jerry
- Equally-excellent coffee-shopping down in Fremont
- Started outlining a sci-fi short-story concept
- Discussed said short-story with Steve and Catherine, got stellar input
- Shooting the shit (literally) down at Wade’s: got to try out 45 and 357 Magnum, a hell of a lot of fun, even if my arm did hurt afterward
- TapHouse!! Always a good decision, esp. considering that I ended up with leftovers and three more beers added to my list
- “Mad Max” at Jerry’s: as was pointed out by a number of people, the film hasn’t aged well. I’m not a fan, but it was still fun to watch
Sunday
- Big Four Ice Caves!
- The hike was short but fun, the ice caves were awesome, the drive was scenic and entertaining
- Took some pictures that show potential, should have those developed soon-ish, will see how they turn out
- Had a wonderful evening at home, depleted my beer supply (I am seriously out of beer!), re-watched “Up in the Air” and remembered why I like that movie
Monday
- Played Red Dead Redemption for a number of hours, got a number of achievements, had a hell of a lot of fun killing a shit-ton of people in order to get the OJ Simpson achievement
- Played some more while enjoying the Taphouse leftovers for lunch
- Finished up a short-story outline at a coffee shop
- Started the short-story at said coffee shop
- Went to Taphouse for dinner, had four beers, found the card that I lost there exactly 1 week ago, delighted to see that I still have the 75$ balance and somehow managed to pick up 2 extra beers on my tab
- Up to 94 beers so far! Hello liver disease!
- Got home and decided to blog it all. And remembered it all! That’s the damn achievement!
Here’s a picture to (kinda) illustrate how I feel right now.

Xbox dying
Posted by FuzzyGamer in Gaming on 2010/08/18
Good thing I didn’t buy that larger Xbox hard-drive last week: a $100 purchase that would have been made pointless by the $250 purchase that I now need to make. My current Xbox is overheating (turns off after a couple of hours) and is low on disk space (still have the standard 20 GB drive from 4 years ago). So, will need to get the new black beauty from the company store, whenever it becomes available. Damn, and I really didn’t want to upgrade to the sleeker-looking, more-storing, quieter-running, wireless-sporting new piece of technology. Such is life, I guess.
Sick, a bit tired, and few words on Mass Effect 2
Once again, a damn cold takes me out of rotation for a good three days. Came down with something late Tuesday, left work early feeling crappy and stayed at home the rest of the week. Not good. Didn’t get much work done. Though mainly that’s because I take Dan Solomon’s approach to coding-while-sick:
Sometimes it pays to stay in bed in Monday, rather than spending the rest of the week debuging Monday’s code.
–Dan Salomon
Similarly, it pays to stay in bed while sick, rather than spend next week debugging just what the hell I turned my prototype into while I was out of my mind with the cold.
On a bright note, I did end up spending some of my time playing Mass Effect 2, and I have to say that this game outdoes its predecessor in every single way. It’s funnier, more action-packed, the levels are much better, leveling-up is simpler, no more time is wasted on the oodles of weapons mods/weapons/armor drops that come with every downed enemy. In short, everything that was great about ME1 is back in ME2 (yes, the lesbian sex is back), and most of the stuff that sucked is gone.
I say “most” because BioWare seems determined to put some tediousness into Mass Effect. ME1 had the boring, bland, same-old exploration missions. ME2 has planet scanning. It plays a much smaller role, but if you want those damn weapon power-ups, you better spend a long time scanning a damn planet for iridium and platinum.
Level design in ME2 is outstanding: whereas ME1 had a plethora of square levels with the ubiquitous crates rearranged into a different maze, ME2 has unprecedented variety. There are as many worlds and level designs as there are missions and I’ve yet to see two similar layouts. May seem inconsequential, the design of a level, but that’s only true if you’ve never played through Halo. Oh god, anything but that.
They’ve also taken out the ridiculous ME1 achievements that required you to play through the game at least 3 times in a very specific sequence to get the whole 1,000 points. Now, not being an Achievement Whore, I didn’t actually bother replaying the entire story that many times. Only played it twice. Really, how many times can you drive that damn Mako without getting a migraine? And that’s another thing, the Mako is gone. In fact, so far there has been no vehicle travel at all. Everything’s on foot. I kinda like that.
At the moment I’m playing as an imported character from ME1. Shepard is a woman, a particularly tough Renegade with streaks of Paragon (no problem shooting Conrad in the leg or punching out reporters, but I do draw the line at major civilian casualties). It’s awesome that the character’s scars actually become more pronounced and glow red as I turn toward “the dark side”. My favorite character is Mordin Solus, the Salarian quack. Why? You mean, aside from his nonchalance at killing people and awesome sex prep-talks? Well, let me just answer it (and conclude this post) with this video:
GTA: The Ballad of Gay Tony
Posted by FuzzyGamer in Games, Gaming, Pictures on 2009/10/11
Rockstar’s second episodic download for GTA: IV is coming in just two long weeks, and I anticipate this to be the best experience, probably outdoing The Lost and most certainly the original. This episodic brings with it the content which was, unfortunately, missing from GTA:IV. Coming back is the glitz of Vice City, the super-weapons of San Andreas, the all-purpose tank (re-imagined as a SWAT Tank, or APC), a larger variety of helicopters (including one based on the AH-6 Little Bird from Vice) and the parachutes for those dearly-missed BASE-jumping exercises.

And, if that’s not all, we will now be able to experience Liberty City from yet another perspective. Niko was an OK character, certainly nothing stellar and sometimes just an asshole. Johnny was great, someone I could really enjoy playing as, but his was a dark world. Luis, the protagonist of the new game, will be the body-guard and assistant of the titular character, Anthony “Gay Tony” Prince. Seems like we’ll now be able to experience Liberty from a different vantage point. Some places, a tough biker or an immigrant mobster just can’t get into (at least, not without a fire-fight or an invite from double-crossing politicians).

Batman, Mass Effect, ray tracing and writing
Posted by FuzzyGamer in Books, Food, Games, Gaming, Movies, Pictures, Programming, Work, Writing on 2009/08/26
This week at work is a bit hectic: all of my bugs have to be fixed by Friday/Monday. (It’s technically supposed to be Friday, but if I get them in my Monday then all’s good.) So that brings us to a bit of a dilemma. For the past half a year or so I haven’t been working on weekends. At all. Yeah, a huge achievement, considering that before that, for the past two years, I’ve been at work every single weekend.
So, here’s the dilemma: this weekend I’ve got scheduled a writing session, a fair amount of Lego Batman, the new Mass Effect expansion pack, the new Batman game, programming my ray tracer (of course). A packed weekend to be sure. But then, if I don’t get my bugs finished off by Friday, that means that all the plans go right out the window. Sigh.
More on the individual things I’ve got planned for the weekend:
- An ex-coworker is organizing a writing session. For some of us it’s about planning for the next NaNoWriMo, for me it’s about just practicing writing short stories.
- I’ve been playing Lego Batman for the past two weeks and it’s really a lot of fun, even for a silly kid’s game. And for a silly kid’s game, there are some interesting puzzles in the game. It’s taking a while to get everything there.

- A new expansion has been released for Mass Effect. It’s only 5$, so I don’t expect to spend a lot of time on it, but it’ll still be something new to experience. Can’t wait!

- The new Batman game, Arkham Asylum, is really quite amazing. I tried out the demo just an hour ago and I’m very impressed. From the looks of it, there’s a large amount of stealth – sneaking up on unsuspecting enemies and ambushing them while hanging upside down – as well as pure kick-ass fighting.

- I’ve been doing quite a bit of coding on my ray tracer application, and this weekend should be no different: I’m trying to optimize the application so it’s viable to add interesting effects and construct complex scenes. ATM, it takes anywhere between 4 and 35 minutes to render a single pig (3D pig-shaped object consisting of 7,000 polygons). That’s way too damn slow, even considering that the rendering is occurring on a dinky old laptop and in managed code. So I’m implementing some accelerators, like k-d trees, lazy initialization and caching some frequently-accessed data.

If only I could squeeze in a few other things, like dim sum, reading (haven’t been reading for a while now), getting mildly drunk, watching a movie, watching a movie while getting mildly drunk, etc. Ah, wishful thinking. Ooh, maybe Labor Day weekend.

Safeway clerks, and others
Posted by FuzzyGamer in Gaming, Media, Random Thoughts on 2009/04/07
I had to go shopping on Monday, due to being out of the country for 2.5 weeks as well as being sick. So I picked up a fair amount of groceries and some generic DayQuil (same chemicals as in DayQuil, so why pay the premium?). For the medicine, the check-out clerk asked to see my ID. She wasn’t recording it or anything, just verifying that I’m over 18. That seemed strange, so I asked why it’s necessary.
I like to mess with the clerks when they ask for my ID, mainly because of the way they ask: “May I see your ID?” “No, you may not. So, what now?” “Umm…” I also ask for their reasoning, as it seems sometimes there’s no good reason for asking for an ID. Same thing in this case.
So, she answers that there are ingredients in the medicine that can be used to make meth. Well, I knew that, which is the reason I was surprised that they’re only checking that I’m 18, not writing down my ID number to make sure I don’t buy 1200 cases of cold medicine a month. My reply is “So you want to make sure that no one under 18 makes meth from this?” To my dismay, the clerk was finished bagging my groceries and could now move on to the less-obnoxious customers. Sigh.
I really don’t expect a lot from clerks nowadays. I’m used to the fact that the tweens at Best Buy know less about the high-tech gadget than the parents of the teenager they are selling it to. I don’t mind that after a week or two of researching a DSLR camera, I know more about them than the guy at Circuit City. It’s obvious that the chains are (were?) sprouting up too quickly to care about who they hire: if you have a pulse and can direct the customer to the check-out line, you’re hired. But it would be nice if they people working at said check-out lines actually had an inkling into what they are doing.
Last time I was asked for my ID, when not buying alcohol, it was because I was buying “Dead or Alive 4″ at Best Buy. As usual, I asked what the purpose of this particular check was. Seems Best Buy is getting on the wagon of requiring ID’s of customers who purchase M-rated games. Good for them. We don’t need any more under-cover “investigators” for the local nightly-news station claiming that any 14-year old can purchase a GTA or an FPS title.
GTA:IV personal stats
Posted by FuzzyGamer in Games, Gaming, Random on 2008/08/10
A few hours ago I finally reached 100% completion of GTA:IV. What does this mean? It simply states that I’ve completed all missions and finished all the minor to-do’s, like meeting all important NPC’s, finding 200 hidden “packages” – which just happened to be pidgeons, and to “find” one I had to “shoot” it with a “gun” – and other minutiae.
Along with the 100% completion, I’ve got some other minor statistics:
- 845 game points gained through 41 out of 50 achievements – the rest of the achievements are “complete the game in less than 30 hours” and multiplayer miscellany
- Current money – 948,329$ (had 1 million at some point)
- Times busted – 2
- Times died – 57
- People killed – 1718
- Playing time – 97:26:04
- Addiction level – Intervention Time (this is one of the statistics for the game, I kid you not)
- Days passed [in the game] – 187
- Cars stolen – 887
- People run down – 1475
- Miles on foot – 145.56
- Miles by car – 1165.46
- Bullets fired – 24,592
- Verhicles blown up – 234
Now, I do have to mention that I also spent countless hours just messing around in GTA, not bothering to save after a series of rampages that put me in the hospital a dozen times and depleted all my ammo. That’s probably a quarter of the time listed above, and likely with more kills.
Game commandments
Posted by FuzzyGamer in Games, Gaming, Rant, Uncategorized on 2008/05/02
I just stumbled onto this list of Game Commandments put out by Cracked. Some of the mentioned rules include:
#7. Thou shalt let us play your game with real-life friends.
The advantage that consoles have over, say, PCs, is that you can play from your comfy sofa. The reason the sofa is considered the pinnacle of furniture technology is because there’s room for other people on it.
#5. Thou shalt not force repetition on the player.
Well some video games are like tossing cards: sports games, fighting games, racing games. The fun is in repeating and practicing them. But other mission-based games are like having sex. There’s a specific progression and goal in mind, and repetitive interruption only ruins the mood.
#3. Thou shalt admit when enough is enough.
No one has ever liked an escort mission, ever, in the history of gaming. So why do they still exist?
The average gamer has killed more Nazis than the entire Russian army. Where the hell are the World War I games?
Read the article, it’s fairly funny, especially if you’re a gamer.
I have one complaint I’d like to add to the list, as well:
#8. Allow people to map their keys.
I can’t believe that so many of today’s games are so anal about their control scheme. Honestly, is there a good reason not to allow people to, for example, switch the jump and the shoot buttons in Crackdown? It’s not like those values are hard-coded in the game. And if they are, well, we’re all up the creek at that point.
Some of the older games allowed us almost infinite freedom when it came to changing controls. Now, there are usually “profiles”, settings that affect the entire scheme and not individual buttons, but it’s becoming more common for a game not to present the user with any options at all, save for the obvious “invert y-axis” setting.
Why?! Will it cost you more money? Will it take away from the overall experience? Sure, some people might be painting themselves into a corner when they remap the controls to DOA4 in such a way that some button combinations are impossible or even dangerous to attempt, and maybe in such cases some structure would be nice, but let us make that choice!
That is all. I will now go home and play GTA IV, a game that offers no ability to remap any of the controls.
Initial GTA IV impressions
Posted by FuzzyGamer in Games, Gaming, Reviews on 2008/04/29
Yesterday I found myself outside a GameStop at 11:45 PM, waiting anxiously for the latest chapter in the Grand Theft Auto saga. The guy in front of me read every preview of the game, in fact he seemed to have read every word that anyone had uttered about it, and was more than willing to share. At 11:51 I was ready to kick him for peaking my interest in just the way that I attempted to prevent. See, I didn’t bother reading any reviews at all, just a few blurbs about the game on its WikiPedia page. I knew that I would go insane if I allowed myself to get too excited about the game.
It was a long 9 minutes.
Then, at 12:03, I was running from the store to my car, game in hand. I had it! Finally, after all the waiting and the anticipation!
Three and a half hours later, after a handful of missions, one date (we went bowling and she beat me), a dozen corpses behind me, two visits to the hospital and one arrest, I knew that this was a pretty good game.
That’s a compliment, actually. All of my previous experiences with the GTA games (3, Vice City, San Andreas) have started like this: I am new to the city, don’t know the lay of the land, have no idea what is and isn’t possible, am inexperienced in practically every way… Well, you get where I’m going with this. Basically, the first time I play these games, I’m not completely blown away. That comes a few weeks later, when I just begin to grok the scope of world, the intricacies of play, the infinite possibilities.
So far so good, we’re on schedule.
Oh, I do have to say that there’s an insane amount of detail in this game. At some point I stole a white SUV, slammed it hard against a railing and saw the side windows blow out, then slammed into a pedestrian at high speed. You know what I noticed after that? There was a nice pattern of blood spatter on the hood of the car. So much detail!
Too long
It’s been so long since I’ve posted here, and much longer since I’ve written something original, that I’m kicking myself. Well, sort of. I mean, there’s gotta be a reason why I’ve basically dropped the ball on blogging and couldn’t even remember my login for WordPress, right? In a few words, I’ve been busy. After the jump, more words about what I’ve been up to. Actually, it’s something like five posts all rolled into one. Though, honestly, it’s nothing interesting or worthwhile, hence the reason for not putting the whole post on the main page.
So… beautiful… they should have sent a poet
Posted by FuzzyGamer in Games, Gaming, Pictures, Random on 2008/01/24
The Mass Effect experience
Posted by FuzzyGamer in Games, Gaming, Reviews, Sci-Fi on 2007/12/17

Last week, I started playing Mass Effect. After 16 recorded hours of gameplay (the played hours is more, due to loads) I can say, without hyperbole, that this is one of the best games I have ever played.
I’m not really big on RPG’s. I tried the demo of “Two Worlds” and played a bit of “Oblivion IV”, but neither of those really drew me in. For one thing, the controls were strange for me and the game didn’t bother to explain much. Most of the time I had no idea what I was doing in the inventory or character page, I was just pushing buttons. Mass Effect actually bothers to provide helpful summaries of what controls do in each of the dialog boxes, which seriously lowers the learning curve. Next thing is story: the above-mentioned RPGs are medieval-type fantasy, Mass Effect is sci-fi. One story appeals to me a hell of a lot more than the other. (I did just start reading “Fleet of Worlds”, a new book set in the Known Space universe, so the concepts of FTL travel, megastructures, alien ambassadors and galaxy-wide conflicts are already on my mind.)
That being said, what do I love about the RPG aspect of Mass Effect? Oh, where to start. The leveling-up system is intuitive, descriptive (giving me basic information on gaining new abilities, understanding what an increased level actually means, etc.) and really fun. It’s a most-welcome flashback to the days of D&D, gaining points to use on abilities and increasing my killin’ powers. Also, the conversation design is great: I choose the overall theme of what my character should say and he says it with all the flair and relevant details. The designers have also kept in mind the fact that (a) not everyone is interested in the back-story and (b) if you’re playing the game a second or a third time, you’ll probably skip the introductory course on the Geth and would simply like to get the plot moving along. For this reason, the conversations are split up into two parts, the investigation and the action: the investigation is optional and provides information without affecting the outcome or limiting your options, while the action drives the plot forward.

There are also a number of non-RPG-specific elements that make Mass Effect an amazing game.
First off, the story. I’ve already said that I like sci-fi stories, but this one happens to be a deep and wonderfully detailed plot, something that looks like a tremendous effort. I recenlty found myself spending something like 4-5 hours on a single planetary mission that involved smuggling, espionage, greasing political wheels, gun-battles, a science-experiment gone wrong, alien infestation… You see where I’m going with this, right? The story is the strongest part of the package, being both incredibly large and encompassing, but also personal and engaging.
Second, there’s the battle system. You can actually pause the action, decide what weapon or power to use, aim, unpause and fire. I’m used to aiming with a mouse, not a control stick, which puts me at a serious disadvantage when playing console-based shooters, but with this game, that’s a non-issue. I can also order my squad around like in other games (GRAW2 springs to mind), but I rarely have to micromanage: the AI is well-designed to be more helpful than not.

The weapons system is very good, owing to its simplicity: you have four weapons (pistol, shotgun, rifle, sniper rifle) and grenades. Instead of loading up on an ass-load of different weapons, there are (a) dozens of weapons and ammo mods that modify the by-the-numbers characteristics of your favorite instruments of death and (b) various skills that modify weapon behavior (the shotgun “carnage” skill transforms the standard shot into an explosive volley capable of taking out multiple enemies at once).
This simplicity also expands to the rest of the inventory: you have one armor suit which can have one update installed at a time; there are tech tools, biotics amps, etc. that can be upgraded either by using a different tool or through mods. The point here is that there are less items to be modified and more modifications to be applied, something that significantly simplifies gameplay, at least for me.

The biotics (something like telepathy) have me hooked: I love using “lift” on a group of enemies to float them a few meters off the ground, incapacitating the whole lot and making them easy targets. I’m also fond of the “throw” ability that does just that, tosses the enemies around like a stuffed animal. If you develop “throw” enough, or if the enemy is particularly weak, a single dose can kill them. That being said, I’ve still to figure out how “warp” works. It doesn’t have the visual “confirmation” that both “lift” and “throw” posses, so I can’t really tell if it’s working or not.
I’m not sure how I forgot to mention this, but the graphics are amazing. This is bleeding-edge stuff that’s just popping off the screen. The humans look pretty damn good. Not yet up to the movie-CGI quality, but very close. The facial expressions are a work of art, complimenting and completing the illusion during the game’s many “talking heads”-dialog moments. The aliens look… real. I mean, I’m not sure if there’s another word for it. The aliens you meet have distinct features and small imperfections that add to the realism. Take a look at the turians, they are some of the best-modeled creatures in the game. The various environments in the game also deserve a second look: Citadel’s super-structure cross urban park is breathtaking, Eden is a corpse-strewn paradise, Noveria provides us with a captivating frozen world not unlike Hoth. There’s even a mission on the Moon, but so far the visuals are nothing to write home about.

I think that’s about it for this review, I’ll consider doing one after I finish the game. Of course, at that point I’ll be starting it over, playing as a completely different character (class, sex, appearance, mindset, etc.), but I’ll try to contemplate about writing up a review of sorts.
December Xbox 360 Update
Posted by FuzzyGamer in Gaming, Quotes, Random, TV on 2007/12/02
Just caught a semi-old news story about the upcoming 360 Update on Kotaku: DivX support is coming to the 360!
Most of the Kotaku video is pretty bland an uninteresting, but at about the 8:35 mark the narrator drops the bomb:
So, now, the last real major update they’ve done is something that most people are going to be very excited about is: they’ve added DivX support, or MPEG-4 support, which means that you’ll be able to play all your DivX and XVid wrapped files on your Xbox 360. You can watch your hard-code pornography and your pirated television shows easier than ever before on your Xbox 360.
Oh, this is just too good. And it’s not even Christmas yet!
Can’t wait to rewatch the first two seasons of “Gargoyles” again (season three does not exist, it is a figment of your imagination) and finish watching “Duck Tales”.
More on Mass Effect
Posted by FuzzyGamer in Games, Gaming, Sci-Fi, YouTube on 2007/11/16
First, the bad.
Singapore’s Media Development Authority (which I will henceforth address as Henry, a single, human-like, entity) is acting like a closed-minded idiot: Henry has banned “Mass Effect” over a same-sex sex scene. Umm, let’s rephrase that: the game has been banned by Henry because a female character controlled by the player (if the player chooses to be female), has some steamy sex with another female. The funny thing is, none of this is actually true. Yes, there is a “sex” scene, but (a) the other “female” is not a female, but a female-looking alien who comes from a species that has only one sex, so the question of lesbian relations is void, and (b) the sex scene in question is so innocuous, and, frankly, boring, that without watching that sex scene from Titanic (where Rose’s hand touches the inside of a steamed-up car), the player has very little indication that anyone is having sex.
Here’s the offending video. Some prudes have labeled it NSFW, but as I said, it’s incredibly boring and shows absolutely nothing of interest to a heterosexual man, a lesbian woman or an Asari.
Now, the good.
And now, more good.
While I was typing up this post, Henry has stopped being a dick and lifted the ban on “Mass Effect”. Good job, Henry, but couldn’t you have waited until I voiced my indignation? Also, what was it that made you double back like that? Was it the idea of how idiotic it is to regulate rishathra content in video games, or did you realize that the objectionable scene was about as exciting as watching interplanetary dust collect in the Earth-Sun L4 point?
I really HATE Vista
I can’t stand Windows Vista. I absolutely hate it and I’m considering upgrading to Windows XP.
(Note: This may seem to be a conflict-of-interest post, but these are my opinions as a user, not as a Microsoft employee.)
So, where do I begin? Ah, yes, the ubiquitous bullet-point list to sort out my grievances.
- Memory hog: Vista uses memory like nobody’s business. My computer at work started out with 2 Gigs of RAM. I decided to upgrade that when I noticed Vista routinely taking up 3 or more Gigs, even when I had only Firefox, Outlook and Remote Desktop Connection Manager. So, 2 Gigs later (for a total of 4 Gigs), I find Vista using 5 Gigs of RAM. And the same thing happens at home. Ahh!
- Folder settings: This is one of the most frustrating things about Vista. It’s especially frustrating because it’s hard to explain the problem, so St. Google has no idea what I’m asking. The problem is that every time I open a folder in Explorer, the folder’s settings have magically, and randomly, changed. Example: I open a folder, see that the files in it are shown as thumbnails instead of as a list and that the columns don’t have “Modified”, “Type” and other information. So, I make all of these changes, do my work and close Explorer. Fast forward half an hour. I open that same damn folder to find that instead of a list (or thumbnails) the files are shown as tiles. And they’re grouped by extensions. And the columns once again don’t have “Modified” or “Type”. So I scream obscenities, say yet again that I’m going to switch to XP and go on setting the folder to look as it should. Repeat 1-6 times per day.
- Audigy 2: I have an Audigy 2 sound card, and it doesn’t exactly play nice with Vista — the damn thing makes constant crackling noises, like static from a radio. The only way to minimize the effect is to turn down the volume, but then I can’t hear whatever it is I’m listening to. Ridiculous! Yes, yes, it’s not exactly a Vista issue, but it does take two to tango. Or, in this case, to work together.
- Compatibility: Compatibility of software, as well as hardware, sorta sucks. Yes, I have mentioned this above, and yes, I am running x64 Vista, a potent combination of new technology, but still, if the thing is available in stores and is selling like hotcakes, you’d expect either Microsoft or device/software manufacturers to step up and provide the necessary updates, but no, ain’t happening. What is happening? Well, I can’t use my webcam, my wireless access point, my e-book software (that’s a BIG problem), TaskBar shuffle, the graphics drivers are having problems (Nvidia at home and ATI at work), the above-mentioned Audigy 2 issue, “Prince of Persia: The Two Thrones” refuses to run, as does “Splinter Cell: Pandora Tomorrow”.
- “Error detection”: Vista has this horrific feature that if it thinks that a program has crashed, it actually closes it. Maybe that avoids crashes, but a few times I’ve seen programs behave in a way that was expected (I’ve seen programs do that in XP) that I know won’t result in a crash, yet Vista just kills them. This actually happened while I was writing the post: I started another application that I knew would require lots of memory, which would force Firefox to be off-loaded onto disk, so that when I came to Firefox, it would take a few seconds to restore. Well, Vista noted those few seconds and thought that Firefox was crashing. In this case, Firefox came back soon enough, but there have been instances when Vista closed the browser, saying that it crashed. Hmm.
- TrustedInstaller.exe: Where to start with this one. Well, first things first, its name. I mean, come on, if you wanted to give somebody a good reason not to trust a program, you name it “Trusted”. At first I actually thought it was a virus or something, but it appears to be part of Vista (and no jokes about Vista being a virus!). TrustedInstaller is a program that pops up at random times and tries to utilize 100% of the CPU for something like 5 minutes at a time. AFAIK, the program starts up randomly.
- Not being an Admin: I’m not an administrator on my computer. When I run a program, I want to know that it has all the privileges it may need. WinRar, for some reason, has serious problems running if User Account Control (the thing that asks me to authorize every little thing) is enabled. Like, it may not start at all or, on a good day, I’ll have to actually authorize WinRar to start, something that I don’t have to do for other applications. Better yet, some programs don’t even make it so apparent that there’s something wrong: they run, without errors, and never bother to inform you that because you didn’t run them in Raised Mode (as Administrator) they are unable to complete a specific task. Argh.
- Taskbar ordering: Vista has a tendency to, for some stupid reason, rearrange the programs in the Taskbar whenever a program “freezes”. See, Vista has this great sixth-sense kind of thing where it knows that a program is taking too long to run, so it does some weird voodoo with the program window, highlighting it in a specific way. Well, that’d be nice and all, except that 9 out of 10 times, the program unfreezes and keeps on working just fine, so you’re distracted every time a process takes a bit longer than Vista thinks it should. But, that’s not all. When this “freeze” cycle happens, the program moves in the taskbar from wherever it was to the very end, making it seem that it was the last program to be launched. It’s really annoying when Outlook moves from the spot it was in for the last three days to some random new location, all because it “froze” and made Vista crap its pants.
- Same content, new locations: Vista offers very little new functionality over XP, but you’d be hard-pressed to confirm that, as everything has been shuffled around: menus are in places, the control you were expecting in this tab is actually in a completely different form, etc. It’s like someone (Microsoft, in this case) took a book, let’s say a chemistry text book, swapped a few chapters around, put a “BRAND NEW” sticker on the cover and sold the whole thing for double the original price: it looks pretty, but there isn’t much new and now I can’t find the old stuff.
- GTA: SA: When I play Grand Theft Auto: San Andreas at work (after hours, of course), 3 times out of 4 my play is ended when the game crashes. This happens if I press the escape button to see the menu: there’s a chance that the game will freeze. Just from going from the game to the menu! I checked this at home just now and gotten the same results, that if I go from the game to the menu, eventually the game will crash. The odds of a game crashing on a single transition are fairly low, but considering that I have to pause the game a few times and will usually play for a lengthy period of time, the chances of the crash occurring before I’ve had my fill of fun is fairly high.
- Copying files: Try to copy a large amount of data, like a few gigabytes of photos from one disk to another, and Vista slows to a damn crawl. It’s horrific: applications stop responding, everything slows down, simple things like IE take 10-20 seconds to switch tabs, etc. If you’re planning on moving data, make a sandwich, cause you won’t be able to do much else. At least, not with your computer.
- Basic Theme Mode: If you’re using an application that needs 3D acceleration (I think…), Vista switches into a Basic Theme Mode, which is basically a prettier XP look, lacking the newer Aero interface. The problem with this mode is that it causes slower graphical performance in Firefox, IE, a Java IDE and some other applications: the mouse doesn’t move smoothly, it’s slow and jumpy. (What I mean by “I think” is that this happens when I use such applications as the in-browser Divx player. I remember there being other cases in which this happened, but can’t recall the exact circumstances.)
- Resource hog: Vista requires, and uses, a lot of resources. It’s not really an issue for me and everyone in the world is already aware of this little fact, so I don’t even know why I’m writing about. Bah.
- Sony Reader: More compatibility woes, but whatever. Sony’s atrocious software and e-book store require XP. 32-bit XP. And nothing else! You can’t buy books from the Sony Connect Store without the client software, and you can’t install the software on Vista! Argh! Until I flattened an XP server at work to install Vista on (need I say that that was a mistake?), I used that computer to buy books, but now I don’t even have that. I have a second partition with XP on my home computer, but that version is x64! Here’s hoping Heinlein’s “The Puppet Masters” will last until I’m in Chicago next week: my dad is running XP x86.
But, to be fair, there are things about Vista that are good:
- Vista is necessary to run “Halo 2″ and “Flight Simulator X”.
- Vista Ultimate x64 can reference 128 GB of RAM, while XP (x86) will only go as high as 3-3.5 GB.
- It looks nice.
You know, that’s it. I wish I could say something more, but I just can’t think of many reasons to use Vista.
Anyway, I think that’s about it. I started writing this post about a week ago and have been adding on items as I remember/encounter them, and I think it’s about time I posted this thing.
Freaky Eclipse, Part Dos
Posted by FuzzyGamer in Books, Games, Gaming, Work on 2007/08/22
Amazingly at the same time as the Freaky Eclipse there occurred another Freaky Eclipse: everything was sold out or unavailable. Circuit City was sold out of ‘BioShock’ and didn’t have ‘House’, and Barnes & Noble didn’t have ‘Jumper’. Bah!
I’m going to pick up ‘Jumper’ and ‘House’ tomorrow from the Barnes & Noble in Bellevue, but ‘BioShock’ is still a bit of a problem. Best Buy doesn’t have it. At least, the one on the way to Barnes & Noble. So I’m sorta stuck here. Order it online? I hate ordering stuff online, especially if I want it as soon as humanly possible and it’s already past Monday. With luck, if I order the game now, it’ll get shipped on Friday and I’ll get it next Thursday. And the box will be banged up to all hell. Bah!
There’s something funny here, though. Here are some funny quotes from a discussion of the game on a Microsoft discussion list:
My copy is sitting on the seat in my car, ready for me to leave early today. (err, wait, I mean it is in here in my office, where you can’t reach it, don’t you go looking for my car. I mean truck. Yea, I’ve got a truck)
I just picked up my pre order from ebgames in which … scarily enough. I encountered a conversation completely in lolcat, started by myself.
Me: I can has bioshock?
EbGuy: U has a pre-order?
Me: I has
EbGuy: U can has bioshock, if u has a money
Me: I can has give you a money before
Ebguy: Ok
Me: K thks bi.
Freaky Eclipse
This Tuesday (tomorrow) will be the occurrence of a freaky eclipse: it’s the release date for ‘BioShock’, ‘House: Season Three’ and ‘Jumper: Griffin’s Story’.
‘BioShock’ is a retro-shooter taking place in an underwater ‘paradise’. The player has access to old-fashioned (1960′s) weapons, as well as genetic modifiers that give telekinetic powers, such as the always-useful power to set stuff on fire. The demo is pretty good, even if parts of it are long cut-scenes that can’t be skipped.
‘House: Season Three’ is just that, the third season of ‘House’. Some of those episodes I’ve only seen once. A crime against humanity!
‘Jumper: Griffin’s Story’ is a prequel of sorts to ‘Jumper’ and ‘Reflex’. The book is about Griffin, a ‘jumper’ like Davy, but with a different upbringing and a distinct outlook on the teleportation angle. The book ties in with the upcoming movie, so I expect that it will cover in detail this mysterious Paladin organization. By far the most exciting, for me, concept about the novel is that Griffin takes a more offensive approach to being a ‘jumper’, going as far as establishing a hidden base of operations in the Sahara Desert. How cool is that?!
GamrChat quotes
Posted by FuzzyGamer in Gaming on 2007/08/03
When GamrChat members are on topic (it happens once every couple of years), they hit right on target:
[Conversation about 'Spore', a game where the player starts off with a one-celled organism and evolves it into a space-faring species.]
N: Personally, I am not interested in those Evolutionist games. Who wants to power level an aeomeba [sic], really?
J: Well.. 6,000,000+ people play wow [World of Warcraft]… what does that tell you.
T: That lots of people have addictive tendencies and don’t really care when their entertainment often seems just like work?
Gah!
Posted by FuzzyGamer in Games, Gaming on 2007/08/03
Would it be bad if I said that my life got a bit sad from a bit of game-related news I just read?
GTA IV is being delayed: it has been pushed back from its original October 2007 release date to Q2 2008, meaning that it will be out sometime between February and May of next year. Gah! And I was so hoping to play the part of an Eastern-European mobster before the holidays.


